![]() MM3 brings together 3 different types of motorsport: single-seater, GT and endurance set across 4 tiers to progress through all with very different sets of rules within each series. The key feature of Motorsport Manager 3 (MM3) silences the critics of previous versions where it was based solely on single-seater race series. There is even a content editor pack that allows you to edit the names of your competitors, so you can race against Ferrari and Seb Vettel instead of Scuderia Rossini and Dieter Wexler. The game pitches you into either a single-seater or GT series accompanied with a seamless tutorial that teaches you the basics whilst enjoying your first race and skills required to manage your team through your career.Ĭustomisation is key with every aspect given to you to create your own team identity. Despite the music remaining the same from last year, it works, so no complaints there. A version for PC soon came as well as the sequel to the mobile game and now, we have the third instalment available for iOS and Android.Īnyone who has played the previous titles will feel immediately at home with MM3. Then came a drought for about 15 years where nothing substantial came about, until PlaySport Games released a small but hugely popular mobile management sim in the summer of 2014. Fond memories of Grand Prix World from Microprose on PC using mods that brought it up to date captured motorsport management perfectly. ![]() It's all about striking the right balance, and if you can do that you're going to go far.Management simulations have been a staple of the games industry for as long as I can remember. It's impossible to keep everyone happy, but try and make sure your approval ratings don't get too low with any specific group. Always keep an eye on your budget though, and don't spend too much if you can't afford it. If you think you can do better, then try and offer a different contract when it comes to negotiation. Getting more people into your team means your car can only get better.Īnd, when it comes to hiring and firing, be as ruthless as you can. When you can afford to increase the capacity of your various facilities you should. You need to make sure your cars are as well balanced as possible, and there's no point having a crack team of aerodynamics engineers if the rest of your team is crewed by idiots. Next, don't push all of your cash into a single development track. It's not cheap, but it's a good plan all the same. It might not pay dividends for a few seasons, but creating your own drivers rather than hiring them is a sensible way to go. You can't stop one of your rivals from ramming into your rear wing on the first lap, but you can make sure your development budget is all being spent well.įirst, invest in your young driver program. This is really where the races are won and lost. You need to get the best out of both of your drivers if you're going to get to the next championships. Only push when you've got a clear track ahead of you, either to increase the gap between you and the cars behind, or to get closer to the cars in front.Īnd remember, don't just focus on one car, as tempting as it is. If you're well in the lead with a lap or two to go but you're worried about the state of your tyres, switch to a conserve strategy and you'll likely make it to the end in one piece. Wait for him to pit and you'll take the place.Ĭhanging your tyres at the right time, and making sure you're changing to the right tyres, is the difference between winning and finishing fifth.Ĭontrolling the pace of your racers is important as well. If you're just behind an opponent but his tyres are likely to give out soon, there's no need to push. ![]() It's also important to keep an eye on what other teams are doing. They'll do their best, but you need to set their strategy, get them into the pits at the right time, and make sure they only do stupid things when you tell them to. Race day isn't so much about your drivers as it is about you. ![]()
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